Use this method to provide 32-bit sample data to the WaveWriter and write these samples to the wave file.
Namespace: Un4seen.Bass.Misc
Assembly: Bass.Net (in Bass.Net.dll) Version: 2.4.17.5
Syntax
Parameters
- buffer
- Type: SystemSingle
An array of float values to write to the wave file. - length
- Type: SystemInt32
The number of BYTEs in the buffer.
Remarks
The data written to the wave file will be in BitsPerSample resolution (as specified in the constructor). If this is not 32 (float) an automatic bit resolution conversion will take place.
Examples
// create a stream with the float option int stream = Bass.BASS_StreamCreateFile("test.ogg", 0, 0, BASSFlag.BASS_STREAM_DECODE | BASSFlag.BASS_SAMPLE_FLOAT); // set the target bit resolution to 32 WaveWriter WW = new WaveWriter("test.wav", stream, 32, true); float[] data = new float[32768]; while (Bass.BASS_ChannelIsActive(stream) == BASSActive.BASS_ACTIVE_PLAYING) { // get the sample data as float values as well int length = Bass.BASS_ChannelGetData(stream, data, 32768); // and write the data to the wave file if (length > 0) WW.Write(data, length); } // finilize the wave file! WW.Close(); Bass.BASS_StreamFree(stream);
See Also