Un4seen.Bass.AddOn.FxBASS_BFX_REVERB
Namespace: Un4seen.Bass.AddOn.Fx
Assembly: Bass.Net (in Bass.Net.dll) Version: 2.4.17.2
[SerializableAttribute] [StructLayoutAttribute(LayoutKind.Sequential, CharSet = CharSet.Ansi)] public sealed class BASS_BFX_REVERB
The BASS_BFX_REVERB type exposes the following members.
Name | Description | |
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![]() | BASS_BFX_REVERB |
Default constructor
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![]() | BASS_BFX_REVERB(Single, Int32) |
Constructor already setting the members
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Name | Description | |
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![]() | fLevel |
Reverb level (0...1...n, linear). Default = 0.
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![]() | lDelay |
Delay in ms (1200...10000). Default = 1200ms.
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Reverb is the sound you hear in a room with hard surfaces (such as your bathroom) where sound bounces around the room for a while after the initial sound stops. This effect takes a lot of computing power to reproduce well.
Reverb is actually made up of a very large number of repeats, with varying levels and tones over time. Reverbs usually offer you a choice of different algorithm to simulate different environments such as different sized rooms and halls, studio effects such as plate, chamber and reverse * reverbs, and sometimes emulations of guitar spring reverbs.
The fLevel is the volume of a signal. The lDelay is the delay time in ms.