Gets or Sets a buffered output BASS stream to synchronize the position with (0 = use a non-synchronized direct buffer).
Namespace:
Un4seen.Bass.Misc
Assembly:
Bass.Net (in Bass.Net.dll) Version: 2.4.17.5
public int OutputHandle { get; set; }
Public Property OutputHandle As Integer
Get
Set
Property Value
Type:
Int32
When not setting this property (or setting to 0) the internal buffer position will not be synchronized, which means the buffer reflects the immediate sample data as received in the DSP.
This is perfect, if you want to create an exact shadow copy (clone) of the decoding
ChannelHandle. In this case use the
BufferStream member to e.g. feed it to another
Reference