Used with BASS_ChannelSetFX(Int32, BASSFXType, Int32), BASS_FXSetParameters(Int32, Object) and BASS_FXGetParameters(Int32, Object) to retrieve and set the parameters of the DSP effect Echo 3.
Inheritance Hierarchy
Un4seen.Bass.AddOn.FxBASS_BFX_ECHO3
Namespace: Un4seen.Bass.AddOn.Fx
Assembly: Bass.Net (in Bass.Net.dll) Version: 2.4.17.2
Syntax
[SerializableAttribute] [StructLayoutAttribute(LayoutKind.Sequential, CharSet = CharSet.Ansi)] public sealed class BASS_BFX_ECHO3
The BASS_BFX_ECHO3 type exposes the following members.
Constructors
Name | Description | |
---|---|---|
![]() | BASS_BFX_ECHO3 |
Default constructor
|
![]() | BASS_BFX_ECHO3(Single, Single, Single) |
Constructor already setting the members
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![]() | BASS_BFX_ECHO3(Single, Single, Single, BASSFXChan) |
Constructor already setting the members
|
Methods
Name | Description | |
---|---|---|
![]() | Preset_DoubleKick |
Sets the instance members to a preset.
|
![]() | Preset_LongEcho |
Sets the instance members to a preset.
|
![]() | Preset_SmallEcho |
Sets the instance members to a preset.
|
Fields
Name | Description | |
---|---|---|
![]() | fDelay |
Delay in seconds (0<...6). Default = 0.
|
![]() | fDryMix |
Dry (unaffected) signal mix (-2...+2). Default = 0.
|
![]() | fWetMix |
Wet (affected) signal mix (-2...+2). Default = 0.
|
![]() | lChannel |
A BASSFXChan flag to define on which channels to apply the effect.
Default: -1 (BASS_BFX_CHANALL) - all channels. |
Remarks
This is an echo effect that replays what you have played one or more times after a period of time. It's something like the echoes you might hear shouting against a canyon wall.
The fDryMix is the volume of input signal and the fWetMix is the volume of delayed signal. The fDelay is the delay time in sec.
See Also