Used with BASS_ChannelSetFX(Int32, BASSFXType, Int32), BASS_FXSetParameters(Int32, IntPtr) and BASS_FXGetParameters(Int32, IntPtr) to retrieve and set the parameters of the DSP effect Rotate.
Inheritance Hierarchy
Un4seen.Bass.AddOn.FxBASS_BFX_ROTATE
Namespace: Un4seen.Bass.AddOn.Fx
Assembly: Bass.Net (in Bass.Net.dll) Version: 2.4.17.5
Syntax
[SerializableAttribute] [StructLayoutAttribute(LayoutKind.Sequential, CharSet = CharSet.Ansi)] public sealed class BASS_BFX_ROTATE
The BASS_BFX_ROTATE type exposes the following members.
Constructors
Name | Description | |
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BASS_BFX_ROTATE |
Default constructor
| |
BASS_BFX_ROTATE(Single, BASSFXChan) |
Constructor already setting the members.
|
Fields
Name | Description | |
---|---|---|
fRate |
Rotation rate/speed in Hz (A negative rate can be used for reverse direction).
| |
lChannel |
A BASSFXChan flag to define on which channels to apply the effect.
Default: -1 (BASS_BFX_CHANALL) - all channels. |
Remarks
This is a volume rotate effect between even channels, just like 2 channels playing ping-pong between each other.
The fRate defines the speed in Hz.
See Also