BASS.NET API for the Un4seen BASS Audio Library

WaveFormGetCuePoints Method (Double, Double, Double, Double, Boolean)

BASS.NET API for the Un4seen BASS Audio Library
Determines silence positions of a rendered wave form within a given range.

Namespace:  Un4seen.Bass.Misc
Assembly:  Bass.Net (in Bass.Net.dll) Version: 2.4.17.5
Syntax

public bool GetCuePoints(
	ref double startpos,
	ref double endpos,
	double thresholdIn,
	double thresholdOut,
	bool findZeroCrossing
)

Parameters

startpos
Type: SystemDouble
Returns the position in seconds where the sound begins (cue-in position).
endpos
Type: SystemDouble
Returns the position in seconds where the sound ends (cue-out position).
thresholdIn
Type: SystemDouble
The threshold in dB (e.g. -24.0dB) which should be used to detect silence resp. sound at the beginning of the track.
thresholdOut
Type: SystemDouble
The threshold in dB (e.g. -24.0dB) which should be used to detect silence resp. sound at the end of the track.
findZeroCrossing
Type: SystemBoolean
If set to the cue points will be adjusted to the next resp. previous zero crossing in order to avoid clicks (if set to the cue points will be adjusted to a quiter sample only).

Return Value

Type: Boolean
on success, else .
Remarks

If your rendering method and your playback stream used different flags during creation (e.g. rendering was done using the BASS_DEFAULT flag whereas your playback stream uses BASS_SAMPLE_FLOAT) getting the cue points might result in different positions, meaning the positions would reflect a different value during playback. But if you called the SyncPlayback(Int32) method this will ensure, that the position will be converted accordingly.

Examples

double startpos = 0.0;
double endpos   = 0.0;
WF.GetCuePoints(ref startpos, ref endpos, -24.0, -42.0, true);
WF.AddMarker( "CUE", startpos );
WF.AddMarker( "END", endpos );
...
See Also

Reference