Requires: bass_ape.dll - Monkey's Audio Codec (APE) Add-On - available @ www.un4seen.com.
Assembly: Bass.Net (in Bass.Net.dll) Version: 220.127.116.11
Thetype exposes the following members.
|BASS_APE_StreamCreateFile(IntPtr, Int64, Int64, BASSFlag)|
Creates a sample stream from a Monkey's Audio memory IntPtr.
This overload implements streaming from memory.
|BASS_APE_StreamCreateFile(String, Int64, Int64, BASSFlag)|
Creates a sample stream from a Monkey's Audio file.
This overload implements UNICODE filenames. The BASS_UNICODE flag will be added automatically, since all .Net strings are always unicode.
Creates a sample stream from a Monkey's Audio file via a user callback function.
Unloads this library. This must be called when you have previously called LoadMe.
Loads this library into memory. The library will be search in the current application directory.
Loads this library into memory. The library will be loaded from the given path.
Supported file extensions of the bass_ape.dll
Supported file format name of the bass_ape.dll
BASS_APE is an extension to the BASS audio library, enabling the playback of Monkey's Audio files.
Monkey's Audio is a fast and powerful way to compress digital music. Unlike traditional methods, such as MP3, Vorbis or WMA which permanently discard quality to save space, Monkey's Audio makes perfect, lossless copies of your music, while still being able to save a lot of space.
The Monkey's Audio format is used in the same way as any of the built-in BASS stream formats. Simply call BASS_PluginLoad(String) to load the add-on into BASS and benefit the usage of the standard sample/stream/URL/user functions, or call the BASS_APE_StreamCreateFile(String, Int64, Int64, BASSFlag) /URL/User functions.
More information can be found on www.monkeysaudio.com.