This overload implements streaming from memory.
Assembly: Bass.Net (in Bass.Net.dll) Version: 184.108.40.206
public static int BASS_WMA_StreamCreateFile( IntPtr memory, long offset, long length, BASSFlag flags )
Public Shared Function BASS_WMA_StreamCreateFile ( memory As IntPtr, offset As Long, length As Long, flags As BASSFlag ) As Integer
- Type: SystemIntPtr
An unmanaged pointer to the memory location as an IntPtr.
- Type: SystemInt64
Offset to begin streaming from (unused for memory streams, set to 0).
- Type: SystemInt64
Data length (needs to be set to the length of the memory streams in bytes which should be played).
- Type: Un4seen.BassBASSFlag
Any combination of these flags: see BASSFlag.
Return ValueType: Int32
If successful, the new stream's handle is returned, else 0 is returned. Use BASS_ErrorGetCode to get the error code.
Use BASS_ChannelGetInfo(Int32, BASS_CHANNELINFO) to retrieve information on the format (sample rate, resolution, channels) of the stream. The bitrate (amongst other things) can be retrieved through BASS_ChannelGetTags(Int32, BASSTag) (BASS_TAG_WMA). When retrieving tags, a pointer to a series of null-terminated UTF-8 strings is returned, the final string ending with a double null.
A description of the codec used by the file is also available from BASS_ChannelGetTags(Int32, BASSTag) (BASS_TAG_WMA_CODEC). 2 null-terminated UTF-8 strings are returned, with the 1st string being the name of the codec, and the 2nd containing additional information like what VBR setting was used.
The playback length of the stream can be retrieved using BASS_ChannelGetLength(Int32, BASSMode). Until the whole file has been streamed, whatever length the file's header says is returned, which may or may not be exact.
Although the Windows Media modules uses it's own internet streaming code (not BASS's), the BASS_CONFIG_NET_TIMEOUT (see BASS_SetConfig(BASSConfig, Int32)) config option does have effect when opening WMA streams. None of the other NET config options apply.
With local files, BASS_StreamGetFilePosition(Int32, BASSStreamFilePosition) works the same as with the BASS built-in stream formats. But when internet streaming, the Windows Media modules uses it's own streaming routines. The download progress of an internet streamed file can be retrieved with BASS_StreamGetFilePosition(Int32, BASSStreamFilePosition) (BASS_FILEPOS_DOWNLOAD). The file size (BASS_FILEPOS_END) can also be retrieved, but getting the size of internet streamed files requires Windows Media 9 to be installed. The decode position (BASS_FILEPOS_CURRENT) is not available. When streaming a file from the internet, it is not possible to seek with BASS_ChannelSetPosition(Int32, Int64, BASSMode) until the whole file has been downloaded. A sync (BASS_ChannelSetSync(Int32, BASSSync, Int64, SYNCPROC, IntPtr) with BASS_SYNC_DOWNLOAD) can be set to be notified when the file has been downloaded.
When streaming a file from the internet, it's not possible to seek with BASS_ChannelSetPosition(Int32, Int64, BASSMode) until the whole file has been downloaded. A sync (BASS_SYNC_DOWNLOAD) can be set to be notified when the file has been downloaded.
With Windows Media versions prior to 9 (and when streaming from the internet), WMA decoding is performed in a separate thread, so the CPU used to decode a file/stream during playback will not be included in the BASS_GetCPU return value.
When using the BASS_STREAM_DECODE flag, it's not possible to play the stream. Because the decoded sample data is not outputted, "decoding channels" can still be used when there is no output device (using the "no sound" device with).
The sample rate of local files can be altered with BASS_ChannelSetAttribute(Int32, BASSAttribute, Single). But the playback rate of internet streams should not be changed, because they are decoded at a fixed rate - the rate required to sustain playback at normal speed. So increasing the rate will result in playback stalling.
Using VBR, lossless and multi-channel WMA files/streams requires Windows Media 9 to be installed.
Don't forget to pin your memory object when using this overload.
|BASS_ERROR_WMA||The Windows Media modules (v9 or above) are not installed.|
|BASS_ERROR_INIT||has not been successfully called.|
|BASS_ERROR_NOTAVAIL||Only decoding channels (BASS_STREAM_DECODE) are allowed when using the "no sound" device. The BASS_STREAM_AUTOFREE flag is also unavailable to decoding channels.|
|BASS_ERROR_ILLPARAM||One or more of the parameters are invalid.|
|BASS_ERROR_FILEOPEN||The file could not be opened.|
|BASS_ERROR_FILEFORM||The file's format is not recognised/supported.|
|BASS_ERROR_CODEC||There is no appropriate codec installed to decode the file. Try installing the latest Windows Media codecs.|
|BASS_ERROR_FORMAT||The sample format is not supported by the device/drivers. If the stream is more than stereo or the BASS_SAMPLE_FLOAT flag is used, it could be that they are not supported.|
|BASS_ERROR_SPEAKER||The specified SPEAKER flags are invalid. The device/drivers do not support them, they are attempting to assign a stereo stream to a mono speaker or 3D functionality is enabled.|
|BASS_ERROR_MEM||There is insufficient memory.|
|BASS_ERROR_NO3D||Could not initialize 3D support.|
|BASS_ERROR_WMA_LICENSE||The WMA file can not be played because it is protected.|
|BASS_ERROR_UNKNOWN||Some other mystery problem!|